We recognize a friend by their walk from a block away.
We marvel at the grace of a great athlete. Others may have good form, but the greats stand apart.
Closer to home, we design sculptural products with subtle, complex contours, but when they move, open and react the motion is rudimentary. None of that complexity is carried forward.
We use powerful tools to create an ever more interesting box. We develop processes that allow us to shrink the contents, make them ever more capable of calculation and quicker to an abstract numerical result. We place all these answers behind a pane of glass. We interact by pressing buttons that have been with us for ages. On, off, up, down and querty keys are enough to communicate many things, I suppose. In an age when we talk about designing experiences as much as objects, we do so with a design vocabulary that is largely limited to sculptural aesthetics. We even create forms that suggest motion, but stop short of the next obvious step.